I always have been and always will be a firm believer in making time for extracurricular design. Building things no one has yet asked me to build has been one of the most crucial steps for me to actually get asked to then build things for clients. However, your discretion in choosing what to publish to the web and what experiments were merely for the betterment of your own personal critical thinking is paramount to you building the kind of presence you want to have online. I've put out some terrible designs that I'm none too proud to toot about. Problems in execution, lapses in usability judgement, terribly rendered illustration. You name it, I've probably done it. And there's a web history to prove it.
Read More5 Illustrators to Follow on Dribbble
Perusing the Dribbblesphere in search of fellow creatives with a knack for the pen tool? Maybe even the real, tangible kind? Here are a few people to peep on in no particular order.
Read MoreThe Feedback Loop
As a creative, you're constantly brushing shoulders with those that make decisions that sit apart from the design process. Your tolerance for feedback will only go so far. At some point, you're liable to get bent out of shape by the unyielding tedium of the creative feedback loop.
Read MoreInspiration: Ian Dingman
I love, artist, Ian Dingman's ability to make even the most mundane moments of life somehow seem poetic.
Read MoreThe Mentorship Effect
I never went to college for design. Much of my educational experience involved me figuring out which homework assignments I could skip and still get a C in the class. I flew on auto-pilot for a great deal of college; sort of aloof and non-committal. I didn't join clubs, wasn't interested in fraternities, and it wasn't uncommon for me to begin and end a class at semester's close without meeting a single new person. When I started at my university, I didn't have any idea of what kind of future I wanted. I was interested in film, philosophy, writing—basically anything that wasn't guaranteed much of a "plan". And, I think (for some time, at least) I was alright with that. I didn't mind so much about not having a direct course of action.
Read MoreComing Clean on Texture
One question I've had fielded at me a good number of times is from people inquiring as to why I no longer use much texture in my work. At a time where much of the web is flattening, you could even consider my push into this direction as timely. Admittedly, I'd love to say that it was my own intuition that lead my work to the place that it is. That I somehow understood where things were headed and changed my course for the more current. But, in truth, it was a far more personal choice that took me out of the texture game:
I was a texture addict.
Read MoreInspiration: Owen Davey
Boasting a diverse illustrative portfolio with careful attention to form and color, Leicestershire, UK's Owen Davey is easily one of my favorite illustrators working right now. Few people can say so much with so little—simple geometry stands in for complex anatomy in creating some of the most interesting abstractions I've seen in character work.
Read MoreThe "Broken" Inbox Dilemma
Calling something "broken" isn't anything new. It's long been marketing fodder for new products. Apple's iconic "1984" commercial all but condemned modern computing as the result of a monolithic, Big Brother-esque totalitarian regime. It's a tool deployed to elicit a "me too" mentality; a systematic understanding that, allied, you can stand in opposition to the norm. In this way, users and creators alike are aligned to tackle the problems at hand. To rebuild, renew, and refresh a "broken" system.
Read MoreWhat To Read: The Wake
At this point, it's getting harder and harder for me to not want to just call this article Why You Should Be Reading Anything And Everything Scott Snyder Is, Has, Or Will Be Writing. But for the sake of validation under suspicion of extreme fanboy-ism, I'm working to stay sufficiently (or, at the very least arguably) objective.
Information Unload
Do more.
It's the battle cry of our generation. Millions and millions of tired, bloodshot eyes transfixed to an illuminated slideshow of pixels all vying for out attention in great, big colorful waves--and we're all basking in the glow of our displays. We've become accustomed to the concept of "agile business". Hours are more flexible. Job titles are less confined. When we're not working, we're scouring the internet for tips, techniques, and tools just to keep current.
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